Kim Kardashian
Kim Kardashian

Kim Kardashian

rapper
rapper

rapper

blac chyna
blac chyna

blac chyna

Jayceon Terrell
Jayceon Terrell

Jayceon Terrell

Rap
Rap

Rap

Hip Hop
Hip Hop

Hip Hop

Terrell Taylor
Terrell Taylor

Terrell Taylor

97 1 Svg
97 1 Svg

97 1 Svg

Jayceon Taylor
Jayceon Taylor

Jayceon Taylor

Year Old
Year Old

Year Old

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Af, Ass, and Big Dick: fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddamn-doomguy: captainsnoop: big dick energy Exactly the kind of response Doomguy should get when he walks into a room with other humans. This is genuinely beyond big dick energy It’s honestly Argent Phallus Energy (APE) Holy shit Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT.  Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.   ALPHA AF!!! I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him. Doomguy dissociating 100% of the time Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.
Af, Ass, and Big Dick: fleur-cannnon:

afairlypudgycat:

whiskeyworen:

jaxblade:

norseminuteman:

red-faced-wolf:

kasaron:


bears-for-the-bear-god:

the-goddamn-doomguy:

captainsnoop:
big dick energy
Exactly the kind of response Doomguy should get when he walks into a room with other humans.


This is genuinely beyond big dick energy

It’s honestly Argent Phallus Energy (APE)


Holy shit 

Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT. 
Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.  

ALPHA AF!!!

I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him.

Doomguy dissociating 100% of the time


Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.

fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddam...

Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME
Fail, Fire, and Life: Teacher: You have to make an innocent
 computer game!
 Me:
 Hose/lose
 from zach gage
 loselose is a game about choice and consequence, and b
 what it means to sucoeed or fail
 You play the role of a space captain on a seemingly endless quest to
 dectroy aftacking aliens. You receive one point for each alien you kil
 You have one life, and if an allen touches you, you ill esplode.
 Tyou manage to kil al of the stera without dying, you wil win th
 game
 Authough loselose is a video-game, everything that happens whl
 while you
 play is rea
 Each aien is procedurally generated out of a Sie on your computer.
 When you kill an alen, the fie it was created from is destroyed
 On the other hand, if you are kiled, the applcation itat wil be di
 stroyed
 00:54
 Lose/Lose is a video-game with real life consequences. Each alien in the
 game is created based on a random file on the players computer. If the player kills
 the alien, the file it is based on is deleted. If the players ship is destroyed, the
 application itself is deleted
 Although touching aliens will cause the player to lose the game, and killing aliens
 awards points, the aliens will never actually fire at the player. This calls into
 question the player's mission, which is never explicitly stated, only hinted at
 through classic game mechanics. Is the player supposed to be an aggressor? Or
 merely an observer, traversing through a dangerous land?
 Why do we assume that because we are given a weapon an awarded for using it,
 that doing so is right?
 By way of exploring what it means to kill in a video-game, Lose/Lose broaches
 bigger questions. As technology grows, our understanding of it diminishes, yet, at
 the same time, it becomes increasingly important in our lives. At what point does
 our virtual data become as important to us as physical possessions? If we have
 reached that point already, what real objects do we value less than our data?
 What implications does trusting something so important to something we
 maderoviad menetichave?
AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

Minecraft, Monster, and The Game: Biomes' Impact on Monster Density in Minecraft 1. Introduction and Hypothesis Minecraft is a survival/sandbox biocks. You can find monsters in the game that will spawn in that there are more monsters i came from 2009 where the goal is to survive in a world filled with ISEF dark areas. Observations has suesested n caves underground during daytime compared to at night. This suggest density of monsters in a place is affected by how many places in the area that s or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes oawn in an area should be affected by the biome where the area is located SEF that the oA 3. Execution monsters who will Minccrants own system fot peogramming was used so make the exccudion aulomatic In summary, the experiment was conducted as ollows 2. Purpose The purpose of this project is to look at how changes in the mpact the number of monsters who will spawn in an area: -A platform was madc ai a predeterminot place in the game 4. Results The results are presented in arrays below weather and time got adjusied to a standard After a while the number of monsters on the platformm got counted and written down The platform was moved to a new location 13 diffencet biomes, 4 different heights and 10 different types of underlay on the platform got tested with this sctup n and conclusion ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was n the view of the hypothesis. rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the crent types s, so it doesn't seam like the undcrlay has any effect on the monsters. se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will there. The hypothesi s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study be conducted too find out if this hypothesis is right s in the introduction seems to have got something right since the biomes with the least available places for To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.
Minecraft, Monster, and The Game: Biomes' Impact on Monster
 Density in Minecraft
 1. Introduction and Hypothesis
 Minecraft is a survival/sandbox
 biocks. You can find monsters in the game that will spawn in
 that there are more monsters i
 came from 2009 where the goal is to survive in a world filled with
 ISEF
 dark areas. Observations has suesested
 n caves underground during daytime compared to at night. This suggest
 density of monsters in a place is affected by how many places in the area that s
 or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes
 oawn in an area should be affected by the biome where the area is located
 SEF
 that the
 oA
 3. Execution
 monsters who will
 Minccrants own system fot
 peogramming was used so make the
 exccudion aulomatic In summary, the
 experiment was conducted as
 ollows
 2. Purpose
 The purpose of this project is to look at how changes in the
 mpact the number of monsters who will spawn in an area:
 -A platform was madc ai a
 predeterminot place in the game
 4. Results
 The results are presented in arrays below
 weather and time got adjusied to
 a standard
 After a while the number of
 monsters on the platformm got
 counted and written down
 The platform was moved to a new
 location
 13 diffencet biomes, 4 different
 heights and 10 different types of
 underlay on the platform got tested
 with this sctup
 n and conclusion
 ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density
 rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest
 Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was
 n the view of the hypothesis.
 rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64
 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters
 s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the
 crent types
 s, so it doesn't seam like the undcrlay has any effect on the monsters.
 se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will
 there. The hypothesi
 s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study
 be conducted too find out if this hypothesis is right
 s in the introduction seems to have got something right since the biomes with the least available
 places for
To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.

To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.